Kotor 2 companion builds reddit. Sex: Male, we want handmaiden.

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Kotor 2 companion builds reddit I’ve got a few ideas for most of the characters but would like to see what y’all would think. Name: The Sith Lords Restored Content Mod Author: zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Description: The whole reason why you would mod KOTOR 2, the legendary mod that includes bugfixes, restored content, and altered scenes to return the game to what it was meant to be. My favorite companion is Canderous Ordo but he is prolly the easiest one to build. Cancerous and Carth are also hampered by wearing heavy armour which lowers their Dexterity. KotOR II subtly changes properties of the attack feats. HK-47 can be surprisingly effective if you get the right gear since droid armor has no max dex, meaning you can get some crazy AC. A guide for new players setting out a basic path Hey there, thinking of finally getting around to playing Kotor II, played the first one YEARS ago and absolutely loved it. I like Mission's Grif storyline, and I like seeing her growth as a character if you follow good dialog options there. Long enough to forget most, but I still remember parts of Handmaidens story KOTOR 2 is much harder to make a tier list for. Power Attack gains +2 more damage at Master level for KotOR II. Reddit now has sitewide support for spoiler tags in comments, and a flairing system for threads that may contain spoilers. kotor 2 I've just had Kreia added as a companion and I want to manually level up all of my characters throughout the play-through however I'm a bit stuck on the skill allocation part. She but thematically there's almost no build to it. It's a pretty decent starting point (even if I say so myself). His build paths are pretty simple, and since droids get equipment unlocks as they level up, some of the work is already done for you. You max out each character's combat stat (STR, DEX, or WIS) and then give them Toughness feats. Due to unfortunate design decisions by the developers, some incredibly plot-critical dialogue and background for the game is locked behind sufficiently influencing companions--thus, to get the most out of KOTOR 2, it is CRITICAL to unlock as much companion dialogue as possible, so you should be incredibly mindful of which companions you're trying to talk to via positive influence 61 votes, 24 comments. The results for the KOTOR 1 companion poll: Bastila - 93 votes. If you feel like training him as a Jedi, invest some points so you When it comes time to recruiting force companions such as Kreia and Visas, as well as the training of Atton, Mira, Bao-Dur, and the I finished KOTOR2 for the first time and have to say that some places were like hell to me (in KOTOR 1 almost everything was quite easy, bosses This is a basic guide I wrote for builds/equipment for the Kotor 2 party members. Do not use a non-English version of either game, including any fan translation, I'm planning on doing my next playthrough of Kotor 1 and am getting my mods together construction, exploration and survival in space and on planets. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian I've sunk ~40 hours in to KOTOR II in the past couple of weeks. Firstly, thank you Snigaroo for compiling these builds and updating them. Next ones i had in mind were Handmaiden and T3-M4 (those who usually have Solo sections in Kotor 2 TSLRCM) but i can't really confirm when i'll be done with them for now. the only person that i know responds positively to negative comments is hanhaar, everyone else wants you to be nice to them. It does require knowledge of which merchants sell which skill boosting pieces of equipment, and even then you still need to save scum their inventory until they actually spawn those items. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. My standard build is Consular/Sith Lord, but that doesn't really utilize the workbench much. -The only skills we will worry about are Death field is great and leech the life of all enemies it hits in Kotor 1 rather than only recovering the highest amount of damage dealt like in 2 so it's worth considering. Here, you can discuss their lore, builds, With this, he gets 1 + 3 instead of 1 + 2, so you still have enough points to throw around. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from Get the Reddit app Scan this What’s the best way to play HK in KOTOR 1? I know he’s not the best companion but he’s freaking fun, so I want to get whatever I can out of him. Since gear is more rng in 2, my second character varies more, but I want them to be ranged so they don't get in my way in melee. Those moments in Kotor 2 where you can't use your PC just show how much more powerful he/she is compared to your companions. While KotOR II places all classes at the same BAB, Jedi characters now have lightsaber forms fiddling with attack, defence, and critical hit rates. KOTOR really had issues with the builds. I used the full build and the only mods I skipped are companion starting feats mod and 1 or 2 tier 4 mods. Scout 2 Guardian 18 While KotOR 1 closely mirrors the classic good vs evil story that Star Wars is known for, KotOR 2 takes a bleaker outlook. Name: HD Darth Nihilus Description: This mod improves the resolution of Darth Nihilus and includes some extra color to his mask, like it appeared in the concept art. I am currently running a sentinel with plans to rotate between caster and melee between fights depending on companion composition, so I have a fairly balanced stat lineup with focus on wisdom and strength. TSLRCM. It's basically a reversed Scoundrel/Consular build from KOTORI. For Kotor 2 melee build, Kreia is a must for all shared buffs she can help apply. Story and humor are not factored in. While investing into CHA could be an interesting addition, too high a CHA in KotOR II causes an overflow bug with companion alignment due to influence. If I'm not mistaken I got one part from the Ithorians on Telos, one from Visas, and I think I got another from convincing the squid guy to loosen up on the refugees a little by talking about the sick guy. Wisdom also get many companion influence boosts while dexterity don't get It does but that isnt capped in kotor 2 like it is in . If you have low skills, you won't be able to unlock certain dialogue from some characters, in one particular case very important dialogue. He also has a couple specific opportunities on Onderon. You can basically use any combo of companions--even solo mode (the entire game) is pretty viable. 0” lmao into jedi) but if you can look past that feeling it’s a very good game. Best stat spreads for melee builds in kotor 1/2 . The most important consideration for optimizing HK-47 is not his build, but rather your PC build. Jedi Weapon Master is fine if adopting his Clone Wars persona. In general, I like all of my jedi companions to focus on either Strength (Bao-Dur) or Wisdom (the rest, the Handmaiden can even effectively use Insanity and non-saved Force Storm against Assuming their classes and stats aren't affected by any mods, I'd suggest the following: Atton: He starts out with a decently high DEX score and a pistol weapon focus, so early on he is your Some thoughts on KOTOR 2 companions after replaying the game, some things haven't changed since I last played it but there might be some new hot takes. Kotor 2 All Force users Companions Jedi vs OG class comparison: KOTOR 2 i personally Favor conversion at 5 mostly because i like Atton as a companion and i prefer force powers over some defense, This is Reddit's home for Computer Role Playing Games, Kotor 2 companion influence . But, it's been a very This is a tier list that looks at the usefulness in gameplay of KOTOR 2: TSLRCM companions, factoring in combat prowess, skills, mutability, stat boosts, and so on. Name: Companion Starting Armors. On the other hand, KotOR II demands more from skills used by the player character for more experience, clearing quests, and gainng influence. Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. Atton is naturally inclined towards ranged, as evidenced by his 16 points in Dexterity. I think KOTOR 1 doesn't buff your character quite as insanely as you level, so it remains a bit harder. Finished the game around 5 minutes ago. training them as a jedi) by I’m gonna posit the other perspective, you dont need to invest heavily in skills in K2. I prefer my KOTOR2 to be more skill oriented, since the level cap is insane, and I usually play it after KOTOR 1 where Revan is always a consular (it's what fits thematically for me). . Your PC is carrying the entire team. Author: Ol' Cappy. Reply More posts you may like. (5 on Nar Shaddaa, 2 on Dantooine, 1 on the Ravager (which may be too late)). Surprises nobody. He reminds me of my favorite character in Episode 1 Qui-Gon-Jinn. KOTOR II really made life better by having a switchable weapon slot and combat stances so characters like Mira and Atoon could switch from blasters to lightsabers. All Links contain spoilers. Sure it’s annoying to learn later down the line you messed something up that had specific ramifications for your play through (I messed up Visas’ dialogue tree my first run through and didn’t know I could convert bao dur and “Carth 2. Gameplay is simple and limited but works. Lol Reply Recommended Builds for Party Members in KOTOR 2? I'm using the Reddit mod builds, so take those into account, but there are points where you have to decide on leveling up your companions. Gender: I don’t think it’s worth it to dump INT WIS and CHA in KOTOR 2 when WIS gives male exile a Defense bonus INT is good for unlocking permanent attribute bonuses from your companion, so I keep it 12 or 14 just so I can max out at least one Really good run through - maxing influence is so important to understanding KOTOR 2 but it’s pretty tricky if you haven’t played the game 2x or more. If you really wanted to use Jedi levels as a benchmark: Level 12 gives the Master level of the class exclusive feat (Jump, Immunity, Focus). Atton's build is pretty straightfoward, and revolves around Sneak Attack. Kotor 2 it'd have to be Atton and Visas that I use and like the most, Atton in particular is probably In case you're not aware, KOTOR 2 has an influence system where you can gain or lose favor with various companions. Though it does hurt me that I can almost never beat all the mandalorian duelers if I'm not a guardian. I am about to start KOTOR 2 and am planning on playing consular/blademaster. e. Kotor 2 has so much force point bloat, a level 15 consular does not need wisdom, game may be a bit hard at first but later you will have enough stats from gear your powers will still always succeed anyway. However, you need up to Jedi level 14 if you include learning the basic lightsaber forms and Force Channel. SPOILER ALERT if you have not played through the whole game. I have some questions regarding a few mods you have included in the KOTOR 2 Full Build. It's actually annoying in a way how easy the game is if you build your PC properly. I also don't know if I should count any unique abilities companions can teach the player character as criteria to raise their position in the tier list. reReddit: Top posts of February 6 So I was hoping to make some builds for them that would feel lore accurate to them. 12 votes, 23 comments. Is there a specific order of what companions I should bring where or is there a guide to all the influence checks on each planet? Comprehensive KOTOR 2 Start Guide. Nerve Enhancement Package for Handmaiden, Bao-Dur, and Disciple prevents debilitation in combat when they need to press their specialist skills, while Atton can equip a Reaction System for a further increase in DEX. Sex: Male, we want handmaiden. I'm not sure what to pick between treat injury, demolition and a few others. As someone who has played both genders it seems, should I go male or female? I know Handmaiden is by far the better companion, but I did male a looooong time ago. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). I have all the recommended mods installed from the spoiler free mods build which includes TSLRCM. I've got some well optimized build for both Melee (DS Scoundrel7/Guardian13) and Casting (LS Scoundred7/Guardian13) on this link with the companion builds if you're interested, just be aware that it requires some good knowledge of the mechanics especially for the scoundrel part of the build to abuse sneak attacks. KotOR 1 is a more solid experience, though also a bit more simple and cheesy 'Saturday Morning Cartoon' in its overall structure. I want to pass skill checks in companion conversations, may like to use all implants and while I want high lightsaber damage I don’t want my force powers to be saved against. I'd recommend a guide to know where the specific companion points are, or if you want to be blind, take a look before your second playthrough. In both games your companions are more of a flavour than a real contribution. I go for complementarity and scenery. Game is the gog version ruuning on windows 10 1909. You can choose to use it anyway, but you would have to jump over to the Full build to grab it, and there's a compatch needed for a spoiler-free mod too, both of which include spoilers and are uncensored. Hi-Res Beam Effects. kotor 2 I’m currently at Nar Shadda (1st planet) and delayed leveling him until i could turn him into a Jedi. Attributes: all Juhani starts with Power Attack and uses it frequently, so I think it's worth upgrading to Improved Power Attack. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to Consular/WeaponMaster. 137K subscribers in the kotor community. KotOR I I’m about to start my first play through of kotor 2 . 26 votes, 23 comments. It's designed to enhance the base game rather than modify it, and its use will, in our opinion, not detract from the experience of KOTOR in the slightest. Since you are already a Jedi in KOTOR 2, these classes are advance Jedi Classes with access to new unique feats and stat progression. I'm confused? I've read a couple of threads around the internet so far about how abrupt and rushed the ending seems. The +2 Con will let you use the best implants, but using the second best ones will still work very well, and if you want to avoid this you can download a mod that lets you choose which companion you get regardless of alignment. It is, in fact, possible to gain enough Computer Use and Repair to get the attributes from T3. This isn't much of a spoiler as like KOTOR 1, you will gain the option to prestige into a new class. I only play KOTOR 2 on "difficult" and it's still one of the easiest RPGs ever. You can however build a fuckton of medkits. Getting to 16 CON for the Jedi converts (except Mira) is for equipping a craftable implant assuming poor Implant RNG. K1 A sort of sister build to the above starting out but really quite different in terms of end game viability. This mod isn't just essential--it's mandatory. KOTOR 2 I was wondering if there a Darth Vader build or a Darth build because I got the game today Archived post. The companions all join at wildly different times and there's a much smaller gap of distance between their abilities. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Name: Fixed Mandalorian Banners Description: Fixes Mandalorian banners on Dxun so they display Mandalorian clan symbols. Even not doing force builds a DEX or STR is more common as a primary stat. The spoiler-free mod builds exclude that mod, as I judge that it breaks the vanilla progression a bit too much for a first-time playthrough. However you may find it difficult to not lean light or dark a few times especially for companion influence Reply Additional comment actions. For certain companions, either gaining a lot or losing a lot of influence unlocks a second class for that companion. Lots of people don’t take it because they could just have a party member cast it for literally 99% of the game, but you can make the case for either decision. KotOR I is not enitrely immune from demanding checks either, given the percentage odds of Persuade and 17 Repair needed to restore HK-47. Like Mission in a crit build, HK and Candarous with a DS consular without Heal, Juhani as heavy artillery, etc. The strikes against T3 are that it is rather straightforward to build and that it has no role in the endgame at all. Whereas Hanharr will give you +2 Con, and some strength I think. So on Dantooine when I was entering and exiting ebon hawk to trigger companion dialogue, certain npcs approach me to tell me about companion quests like lena telling about griff. Edit: To clarify I'm looking for builds similar to the ones linked in the post I'm about to be starting Kotor 2. Canderous's Reddit . Which is the better build for Atton if i intend to make him a jedi? Made him a Jedi, gave him dual sabers, and he’s a worthy companion. KOTOR 2 seems deep until you think about it and notice its problems. Both are from random loot, Imo and experience I’ve greatly enjoyed II more than Kotor I. Name: Mandalorian Worn-Out Armor Description: Makes in-game Mandalorian I guess to put it simply, KOTOR 1 seems vanilla until you think about it and it has depth to it (Canderous is the most loyal companion, despite being a sellsword and fighting against you in the wars, for example). T3 - very durable and surprisingly combat effective in 2, not to mention his great skillset. KotOR I So i finally got out of Peragus in KOTOR 2 and reached Telos. A build I've never ran but plan on trying is Consular into Watchman, because you can get Stasis Field/Sneak Attacks combos. It's actually worth crafting in As for builds, I'm not the best so I'll leave that to someone else. I didnt worry to much about leveling and I had a easy time with my build. Bao-Dur is simple When you "land" and he saves you, ask him about the war When you get inside the base and you have Kreia in your party, assuming you haven't killed any innocents already with her nearby, kill the Czerka employee for instant influence for Bao (works for everyone the first time you kill a civilian with Kreia in the party, the other will always get a boost and imo its most I literally just got mine by going to Nar Shaddaa first, and I'm playing with this subreddit's mod build, which includes TSLRCM. These guides have been very helpful and I had an awesome experience playing through KOTOR 1 again with your build. Playtested on highest difficulty to assess their viability, do note that companion preferences can vary based on your PC build. I hate how much you have to jump through hoops in KOTOR 1 to get companion stuff done. Get to 18 CON through level up and companion influence quests (that would be Hanharr and HK-47), then increase STR. Alternatively, you can level him to 14 so he gets better Unarmed Specialist feats while also gathering a decent amount of skill points with the extra Tech Specialist levels. Kotor 2, Sentinel/Weaponmaster or Watchman, DS equivalent are also fine. KOTOR 2 Spoiler-Free Build - Mobile Version Installation Instructions. KotOR 2 is a bit more hit or miss, but has a deeper and more complex story that builds off of KotOR 1. if she had a more neutral disposition and could use the DS powers more adequately she would be absolutely amazing as a companion. Flurry removes all penalties at Master level only in KotOR II. I should warn you, however, that KOTOR 2 has a lot of skill checks. The game takes place a few years after the original, and is largely about the impact that the Mandalorian Wars and events of KotOR 1 (dubbed the Jedi Civil War) had on the rest of the galaxy, plus some new threats that appeared as a result of them. For KOTOR 2, there are so many areas where you're stripped of everything. kotor 2 i've played the game quite a few times, i know how important influence is but i've always gone for high influence. His own view of the Force different from the High Council and other views on love was really refreshing from the other jedis blind faith in the Jedi Code. If you want to focus on survivability, however, than you might consider putting the last two attribute points in Dexterity instead of Strength (+1 Attack, Defense and Reflex instead of +1 Attack and Damage). The body of Kotor 2 was very good, as good as Kotor. There used to be a good spreadsheet on all good/cunning/psychotic events in the Take a look at the title. Favorite KOTOR 2 companion . Just what the title says, a guide that focuses getting the most out of your companions. You will ultimatey want your repair and computer skills high enough to fully repair t3 Anything over 14 at start of KOTOR 2 is a waste imo because there’s no level cap and even more items/dialogues/etc. You're a new (or newly-returning) player: welcome! This guide is here to help you get yourself set up by going through some of the most common and useful recommendations for playing KOTOR 2, The last point is probably a mistake in KOTOR 1, where the Expert Droid and Combat Droid feat progressions seems to have been swapped; Obsidian hadn't caught on and doubled down on the mistake, making HK-47 kinda bad - again. Straight fighter with battle master as his subclass. The Handmaiden and Disciple can wait out until you turn them into Jedi, so the real question is when I should turn Atton, Bao-Dur, and Mira into Jedi. So I'm planning to make a pure guardian build with high STR and low WIS. Built correctly, he's still useful as a skill monkey, and anything he can't cover, T3 can. I'm trying to do a build where I can basically not even get hit. Kotor 2 grey jedi guide . I would say yes to you picking up Valor, but that would mostly be for one very, very specific fight near the end. No companion gameplay footage but companion are discussed still. If nothing is said about the Toughness feats, add them ASAP. Now i’m reading that’s it is better to wait until level 11/17 to turn him so you can still get Sneak Attack for max damage and Scoundrel’s Luck for max defense. Do not use the Steam Workshop alongside any KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds. The idea of making Kreia the antagonist was a great one, however it should have been a gradual change,not sudden. I suspect a lot of the love for KOTOR 2 has to do with the "what if" factor, that they created this universe, the dark underbelly of Star Wars, and never expanded on it. Companions will have sufficient skills to craft anything you want. This prestige is available at level 15 and can be done by talking to a certain companion. Hi! I'm starting a new playthrough of kotor 2, and I've heard that you can unlock companion "influence milestones"(i. S tier - Kreia. -Best utility you can get after the Self Sustaining unit which you should always keep: Droid Scavenger Upgrade (immune to crits, +2 con, +5 repair, +3 fort save) and the Droid System Upgrade (+4 dex, +2 con). Maybe I don't try get each companion to being capable of solo every fight even more if my character can. If considering the Unarmed Specialist feat for Handmaiden and Bao-Dur, then you need to Reason 2: Their levels do not necessarily match yours. This is also based upon TSLRCM, so some of the items may not be available without it. I’m looking for an overpowered build that will make my play through easier Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its predecessor, Good builds for kotor 1 Recently bought both KOTOR 1 and 2 for my Switch, Also, I know you’re asking for build advice, When you do or say things a companion likes you gain influence, and this will get you new dialogue options with them, and you can train some of them to become Jedi. Companion Clothes. Unfortunately her LS powers overlap too much I played KOTOR 2 before KOTOR I have done an 8 INT Guardian before. Well, Bastila is On my first playthrough of kotor 2, I don’t think I got the full experience because I missed several influence checks with companions, and thus couldn’t advance in our conversations. Players build space ships, wheeled vehicles, space stations and planetary r/skyrimmods. Both Games Title Archived post. This is less of a case in Kotor 2 where skills are much more useful but at the end of the day INT doesn't usually help directly in combat. After that, it plays extremely similarly to KOTOR, however crafted items are extremely powerful. Haven't played KOTOR1 for years so going in kinda blind, but remember some companions have more interesting things to say in Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. I'm not too well versed in KOTOR 2, but for KOTOR 1, here are the stat spreads I'd do for a melee focused build Kayn, the Shadow Reaper and his not-so-trusty companion, Rhaast, The Darkin Scythe. to boost attributes - make sure you start with 14 CON (best implants offer +9 to +12 attributes so it’s worth the investment to get to 18 CON and then never touch it again imo). (The same class is unlocked regardless of whether you gain or lose influence). I also skipped Persuade, as it mostly acts as a money maker It was funny that T3 got more feats than HK. Physical builds tend to have it easier for both games. Alright so I'm looking to do another playthrough of Kotor 2 and I'm just wondering were I can find an optimal build like these builds for Kotor 1. Well Consulars get 2 powers every 3 levels which is more frequent than masters or lords. Kotor 2 would be Atton for me. I’m sorry if this sort of thing gets posted a lot, but I just read an 8 year old post on the GFAQ forums that neutral (grey) exiles get a different companion in KOTOR 2 (i think i might know who it is), after playing several full clear playthroughs including TSLRCM over the Kotor 1 Jolee and Canderous would have to get my top pick, they're both interesting and fun characters while also being very good in combat too. is there any plus side to having low influence with characters? I wanted to mix things up a bit and try a one handed dueling build for Kotor II, but I wanted to hear what all of you thought would be best feat wise. Category & Tier: Bugfix, The KOTOR Spoiler-Free Mod Build, which is specifically geared towards new players, includes tasteful improvements across the game without modifying its original atmosphere, progression, or story. As for prestige class, you can argue for Sith Marauder as Darth Vader as no other class really fits. I have herd that there are builds for the party members and I wonder what are the best build. He’s the reason I am hesitant to play Ds but overall he’s my favorite companion in Kotor. I started maximum FP as extra while dex only really add to ranged To Hit as strength is a better melee stat. For this write-up, I will assume they will reach level 28 by the endgame - any extra levels or feats you can get beyond level 28 for them is a bonus. The last point is in kotor 1 the INT stat does not work as intended and you get 1 less skill point than the tooltip says you should. Darth Vader build Kotor 2 . Jedi Classes also gets a feat at level 15. Like, I was in Korriban and confused as to why I couldn't find Dustil, even though I had finished Carth's dialogue stuff, found out I needed to fly to a different planet, bring Carth, walk around until some random dude spawned to chat with me, THEN go BACK to Korriban so Dustil would be Everyone dual-wields in KOTOR 1, since there aren't any segments that strip you of your weapons (none at all, nope, none). You can switch between the builds clicking the 3 lines on the upper left. kajka cntlyhe mgyxyi ciz wodjir xvwcq gzty afy asmoe gjyho