Valve index motion smoothing. 1080ti was buttery smooth with 1:1 motion translation.
Valve index motion smoothing Motion smoothing doesnt work well for me. Or 60x2, but switching on the fly depending your fps. I just avoided games with smooth locomotion and after 2-3 months they were more possible. Archived post. I never turn it on except for certain games that struggle. r Is there a way to disable Motion Smoothing? It makes some weird deformations on my VR screen when the FPS drop too much, and it's specially noticeable when using smooth snap rotation (the screen deforms so much it looks like I'm playing underwater for a second). ) Is it ideal to have motion smoothing off? 3. The Ubisoft Community Subreddit. Premium Powerups Explore Gaming. Increasing refresh rate increases presence (the feeling you are actually in this VR space). SteamVR:s motion smoothing does the same thing that Oculus ASW 1. If it is turn it off and turn down supersampling for the games not running smoothly. I have one issue though and that is on the winter Moskow map I have shimmering textures for forrest and the field texture that looks like a ploughed field. true. Lots of things can potentially cause stuttering (head movement is going to change what’s being rendered in front of you, so performance problems tend to be exaggerated when you move your head). ), its just in-game 36 votes, 20 comments. A single frame drop can activate reprojection/motion smoothing. To avoid re-projection altogether, you should shut off motion smoothing, and if re-projection occurs, reduce supersampling until it doesn't. r/virtualreality. In some cases disabling motion smoothing can get you out of reprojection but probably not with NMS on your GPU and if you don't notice the artifacts then might as well leave it on. Between 40 and 70 percent of all VR gamers develop motion sickness within 15 minutes. r/ubisoft. Valve index settings, blurry textures and graphic lag VR The motion smoothing has worked really well for me, some slight artifacting on the front of the car, but the FPS is still high and the frame times are good. Hmm actually this post is saying motion smoothing is improved, so he'd actually be playing at high fps. What I mean is, do whatever it takes to NOT get motion smoothing, even if it means lowering the Hz. But I decided to give smooth moving a try in phasmophobia and within 1 minute was ready to barf. Im never sure which one it was, but on one setting it causes ugly frame stutter and lags. Went from 3090 to 4090 and the 144hz mode on valve index feel very weird and make me sick. I set the SS to 170% (vive pro) so Motion Smoothing was on the whole time. here's an example of when Beatsaber is starting up using the developer tools advanced view. The thing that bothers me about motion smoothing are the visual artifacts it introduces, plus it uses extra resources. I mostly run it at 120hz at 100% with no motion smoothing. When your GPU isn’t maintaining framerate in VR, Motion Smoothing kicks in automatically. Tiger Feet Prominent Member. I was getting a garbage experience in iracing because it would just drop me to 60. Perhaps supersampling is set too high for those games or motion smoothing is on. Currently, I'm on a 3900X w/ 2080ti, custom water loop, NO motion smoothing, and have my Index set to 144Hz. Fpsvr show no frame rate drop, it's locked at 144hz but something is Personally, state-of-the-art motion smoothing is more important to me than getting a Valve-developed game. It runs normal stable and very smooth (green graph) usually, but sometimes out of nowhere it starts tanking and terribly stuttering. They try to find the movement vectors between two frames (because a TV has access to the "future" frame by just buffering half a second or so worth of image data). Aim for minimum 90fps and 100% render scale before turning all the dials to 11. MS will cut your framerate in half and reproject every other frame so that your GPU isn't overworked. For discussion of the Valve Typically, I see around a 1% reprojection ratio with motion smoothing turned on. I've got a 3080 and use msaa x2 and Nvidia aa and medium settings. Enabling "Motion smoothing" makes it worse. Personally I don't like motion smoothing and I'll sacrifice video quality for a true 90/120fps every time. It's always half the framerate, there's no in between. It also makes "ghost images" of moving objects in game. If it’s not that, it’s tough to say. Allthough I have read many comments that says that ASW works better then MS even though they do the same thing. It is indeed better to increase in-game AA for better visuals. and then distort the images for the canted screens during motion prediction / lens distortion correction. SteamVR got an update that lets you not just motion smooth with 1/2 the frames interpolated, but up to 5/6 frames, It actually is quite playable on an index running at 144hz, so you just need to generate 24 frames and a little overhead. I need to test much further, but I found 144hz running at 72fps with motion smoothing to be amazing. This is a little strange to me because MS works at 30+ and ASW only works at 45+ fps I Ok, I tried. Specs: 1080ti Ryzen 3600 16gb DDR4 @ 3000 I'm confused as to how the steamVR settings work for frame rate. (Valve Index), the value is obvious, but the exposure and interestthat's suppressed. I think people put too Hello all, I recently bought a Valve Index and I am loving it compaired to my old Oculus Rift. 6900 XT Performance Issues on Valve Index So I just got a 6900 XT, in benchmarks it's an absolute dream, but I'm yet to find a game that it significantly outperforms a 1080 ti. Is this feature currently in development or a driver/hardware limitation? Steam System Information. Be careful with the clouds texture in active sky ans ASCA § I only use 250 to 512 k texture for cumulonimbus, it is enough So if you're running at 88fps nonstop, you may just hit 90fps by turning off the motion smoothing. Come here Valve index with 2080 super and i7 6700k and I does not feel smooth I’m running at 120 hz but other games feel smooth like beat saber what could be the problem In SteamVR, what resolution are you using, and is motion smoothing on? Also, what is your texture and overall in game settings at? What fps are you getting? I have a better experience w/ motion smoothing off and highest achievable fps running my index in 120hz mode than any other but having a reprojection rate of 95% off a laptop. You basically My Reverb G2 ran relatively smooth for about 70% of the time. 89K subscribers in the ValveIndex community. you're telling me these massive corpos Motion smoothing off has always been better. But there are plenty of games that could deliver 144hz with relative ease depending on the hardware. Evens out the experience of not being able to lock 120fps very well. I have a few mods and I was probably not hitting 120fps in SkyrimVR. 85% will be motion sick within 60min. Also about Pavlov, I have terrible motion sickness in real life and used to own a rift s (waiting on my Index now) and pavlov was no problem at all to play for 5 hours +, it's funny how that works =) Saints and sinners was a problem though, only 15 min You should use whatever resolution/refresh rate that gets you a stable X fps without motion smoothing turning on. This will be really cool in highly demanding games like DCS and flight Sims, where fps drops are common. Thanks in Advance. So odds are, you're going to be feeling sick. Turns out I was being hit with "motion smoothing" in SteamVR. Joined 2. I never had weak VR stomach, with 100+ hours in Skyrim with smooth locomotion, but this time just moving my head around SteamVR for a minute makes me feel Posted by u/[Deleted Account] - 6 votes and 6 comments I only play elite dangerous and microsoft flight simulator 2020 in VR. 5%, and Quest 3 enters at a very low 0. Flashing GPU BIOS to the F2 version (Newest available) Reinstalling Windows from scratch. For some reason, both HL Alyx and Skyrim, with smooth motion turned on, trigger motion sickness in me almost instantly. Motion smoothing is a tricky setting since if you don't get 120 hz, then it will cut the frame rate to 60hz and then retro project. Swapping DP cables around. ) Is 1% an acceptable reprojection ratio, with motion smoothing on? 2. 0 does. Advertisement Coins. However, the other 30% was annoying. 0 - Welcome the New SteamVR UI This is coming from my experience with the exact same setup and the VivePro: turn off motion smoothing for everything. In setting, when the game is off I have set motion smoothing to ON but when I start the game this setting change to "not supported". For some it's a non-issue though. All other settings (I tried many alternatives) made me horribly sick. Basically it's a more aggressive version of motion smoothing. I would strongly recommend to use fixed fps motion smoothing, that is an incredible feature! when this is set up properly it makes the sim run butter smooth in VR like if you run it at 90fps, even though you have only maybe 20 real fps, but there is no any stuttering anyway with motion smoothing. Does anyone have a clue how to fix this? It really makes VR unfun. Sometimes i am experiencing massive performance break downs in both games when motion smoothing is activated. I really hope Valve is working on improving motion smoothing. Just set the refresh rates to 144hz and let the reprojection kick in. SteamVR Motion Smoothing Today we are introducing a new feature in SteamVR called Motion Smoothing. On top of this the games also got Is anyone else getting unplayable screen tearing using a Valve Index or any other headset? I’ve tried turning every setting down to the lowest it will go thinking it was an FPS issue - it was not. Other than taking a break to rest my legs I had no issues. Steps for reproducing this issue: but the only time I got ill from my Index was with in game movement. r/optometry. Having what your eyes see not match with what your body is doing is hugely disorienting, frame rate drops are nothing compared to how bad VR with smoothing on Hello all, I recently bought a Valve Index and I am loving it compaired to my old Oculus Rift. Does this work with VorpX, it runs in the steamVR compositor so I would expect it to but there could be Motion Smoothing is pretty much just for borderline machines that can't hold a stable 90fps. I have a 7600k/1070ti combo, and i can run vrchat between 30 (in heavily populated worlds) and 90 fps (rather empty and well optimized worlds) with 100% SuperSampling. This is what seems like an entirely separate system that is not triggered by HMD rotation like the "Motion Smoothing" setting is, rather by physical movement around your playspace only. r/oculus. Reply reply Try disabling steam VR motion smoothing. Valheim Genshin The biggest thing isn’t even listed: disable ASW/motion smoothing. The index lets you pick from 80/90/120/144. That your GPU isn't working hard is because motion smoothing is doing what it's supposed to do; Halve the framerate to take the pressure off your GPU so it can maintain fluid head motion. Fpsvr show no frame rate drop, it's locked at 144hz but something is try playing around with the steamvr settings. I have motion smoothing off, a 4090, and a 7900X3D, I really do not feel like it is frame rate related as it happens even when I have my settings to the absolute minimum in any game I play. . They definitely should tweak motion smoothing to attempt to run at a lower refresh like 90 or 80 before just dropping straight to half. If you can handle it turn off motion smoothing (reduces load) and run a lower frame rate like 80 to keep it from All you can do is work to get the best visuals while maintaining a stable (ish) framerate unless of course you want to stoop into ASW / Motion Smoothing land and don't Motion Smoothing is Valve’s equivalent to Asynchronous Spacewarp. It produces wavy lines, artifacts, and even appears as straight up Disable Motion Smoothing Reply reply Beatsaber_pro • It turns out Valve sent me a faulty Headset and there sending me a new one thanks for the help everyone uhh bro a valve index is a pc vr headset only so cable Reply reply More replies. EDIT2: After talking more with BOLL in the comments, it seems that it is due to the My understanding was that Valve decided to stop using motion smoothing in those earlier AMD cards (maybe not?). TVs for example have a different implementation of motion smoothing. I've never used motion smoothing as I found the artifacts too distracting when I tried it in Euro Truck Simulator 2 but apparently the results depend on the particular games, some working better than others. Valve has added a new feature to the beta build of SteamVR. I have a Valve Index and didn't really notice much difference in games when I switched around from 90 hz, 120 hz, or 144 hz. I never had weak VR stomach, with 100+ hours in Skyrim with smooth locomotion, but this time just moving my head around SteamVR for a minute makes me feel absolutely sick. Obviously it'll make moments when frames drop a little less comfortable but the disconnect it It's frustrating and immersion breaking. I can play them fine with teleport, but I can't handle the way those games do the smooth motion for some reason. Motion smoothing costs resources, and produces artifacts and works well for some games I have an Index but I don't think it's really related. I am sure that 120 native would be quite a lot better, but keeping a steady 120 is very hard in the kind of games I like to play, where as keeping a minimum of 72 is easy. I own a Valve Index, and I had left it in 120Hz mode all the time, no matter what game I was playing. For discussion of the Valve Index. 1 Home Entertainment Tech Resource Samsung 850 EVO 1TB (x3) | Corsair RM1000i | Acer Predator X34A | HTC Vive Pro | Valve Index controllers. EDIT: To clarify, I am not talking about the "Motion Smoothing" setting that already exists. the purple means you are having display errors on your Index, are your graphics drivers fully updated? and you are also playing 144 hz, you will lag alot on this (from my experience and from what I have heard) you are better off Using a i7 8700k + GTX 1080ti. Last edited by BadLucky; Dec 10, 2019 @ 10:44am #6 < > Showing 1-6 of 6 comments For discussion of the Valve Index. Set motion smoothing to always off (haven't Played Alyx for around 4 hours and beatsaber for 1. I dont think any gpu can handle 144hz on every game. The motion smoothing option basically takes an old frame and moves it in the direction your head is moving to make it look like there’s another frame in between. Motion smoothing takes a bit more overhead than simpler forms of re-projection, so if you turn motion smoothing on, you reduce how much supersampling you can do before reprojection sets in. This feature enables more players on more PCs to play The No. I have it turn off. Motion smoothing is simply a sign of running the game had higher level of detail than the PC can handle. You can run your index at 144hz, but with less than 72 frames (24-72), so the rest are just interpolated. It may depend on the game, but I haven't had success in using motion smoothing or reprojection. For older non-demanding games you might pick 144 - for crazy stuff like Cyberpunk you probably won't even get 80. Some games "drop" to 60 because of motion smoothing. ) Is running 144hz worth it versus 120hz (and 90hz)? The reason you're at 60 FPS is because your computer can't deal with the 120 Hz you've set your Index to. This is valve index subreddit. 2 GHz), What settings are Best for the Valve Index as I am currently trying to get one, and my order is almost ready for me to pay for. Edit: Reddit’s being weird and won’t let me reply to your comment directly. A place to discuss Motion Smoothing is available on the Valve Index and HTC Vive. Like for 120hz it would be great if we could get 40fps x 3. My immediate hope was less-than-half motion smoothing. It kinda feels like VSync Motion Smoothing is likely to be an important feature for those using Valve’s upcoming Index headset which has a higher resolution than the original Vive, and supports 90Hz, 120Hz, and 144Hz I fly mostly flight sims (DCS); recently upgraded my rig from a 1080ti to a 6900XT, and I noticed that motion smoothing is now unusable, full of The proper way to disable motion smoothing is by reducing the resolution or details until it no longer triggers. Motion smoothing costs resources, and produces artifacts and works well for some Toggling PCI-E Resizeable BAR, HAGS and Motion Smoothing on/off. Beatsaber, for instance, while motion smoothing, was completely unplayable. The latter is really nice, but the former will improve every graphics-intensive game I have. It ends up being jittery and makes me ill pretty quickly. I guess I can set the vignette to cover that. Set Steam VR to 80hz, 100% SuperSampling (2016x2240) with Motion Smoothing off. I have a 3080 and amd cpu. 0 as well. My setup: 9900K 5Ghz, RTX 3090 OC @1905 Mhz, 32 GB CL14 RAM MSFS settings: SteamSS 100%, Render scaling and LODs 80%, buildings/trees/textures high, everything else medium or low, Glass cockpit refresh low. I wonder if that's true I'll have to try it out because motion smoothing was garbage ugly last time i tried in msfs Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Using Valve Index, tried 100%-150% resolution, 80-144HZ refreshrate with same resoluts. Wobbly is exactly how I would describe Motion Smoothing bugging out. It only started happening after SteamVR 2. I found that a stable 80 was better for me, but it could possibly depend on the game. Turn off motion smoothing Turn off any gpu monitoring software(msi afterburner,firestorm,nzxt cam or anything related to the gpu monitoring just turn it off) Enjoy 100% butter smooth gameplay without a single frame time spike. Make sure Motion Smoothing is disabled. And aside from some artifacts around moving objects, npcs it was really good. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. Motion smoothing is the general term. Naturally, some games you can really push SteamVR resolution scale/supersampling high up (150% for a few titles) with minimal reprojection. What ended up making the most difference was motion smoothing, turned that off and now I can play until I get too tired or sore to keep standing and have zero discomfort (of the psychological sort at least) after. Figured i would ask here in case Motion smoothing is a fancy form of reprojection that warps the image to make things look smoother but costs CPU performance and results in visual artifacts. how you setup motion smoothing. But this is an awesome thing indeed. Having those repojection garble thingies in everything just ruins it for me. And if you don't reach your fps target then there will be motion smoothing and re-projection, which if possible should be avoided. AmbientFlame372 January 1, 2021 My Graphics Card is the GTX 1080, and my CPU is the i7-7700k (4. So heavy that Using Valve Index, tried 100%-150% resolution, 80-144HZ refreshrate with same resoluts. It forces the It looks to me that the Index uses some sort of 3D projection of your VR view (in a sphere shape by the looks of it) and tries to move it based on your physical movement within If you are turning up SS or other graphics settings and your game is still looking smooth, there's a good chance that it's motion smoothing (or plain old reprojection) doing the work so you can be comfortable. Now that Index looks like the new gen winner in terms of hardware, I am hoping for a push in software performance as well. Even holding 60fps might be a For the motion smoothing there are other experts I can't help you, I just have it turned off permanently because I have had the same experience with the old Vive and didn't turn it back on for the Index. What headset are you using, because the question is whether or not an Index is better than a Rift S when it comes to motion sickness. -Refresh Rate: For the Valve Index at the top of the video options screen you can select refresh rates of 80, 90 120 and 144Hz. In Skyrim VR for a long time I was keeping 90fps but recently I change my mods and now sometimes it's a drop below and I notice that it looks like motion smoothing is not working. I believe motion smoothing does add a bit of load as it Set Steam VR to 80hz, 100% SuperSampling (2016x2240) with Motion Smoothing off. r/ValveIndex. If you own index you should have an option to run it at 80,90,120 and 144hz. 10 votes, 10 comments. Essentially it makes it so you can run the game at a higher resolution (supersampling) or you can up the in-game graphics settings without losing your target framerate. Reprojection is one specific implementation of "motion smoothing". *edit SteamVR was officially rolled back around noon PST on 1/23 I'm sure as many of you know, the previous previous beta Valve Index Virtual Reality headset Virtual reality Gaming comments sorted by Best Top New Controversial Q&A WOLFI3654 • Additional comment actions Motion smoothing has always been broken and should only be used as a last resort in games your system just can't handle. -Motion smoothing: Method to enable VR to feel smoother when the video card can’t quite meet the render demands of the game. Steam Hardware Survey October 2023: Index reaches a new max with 21. Valve didn’t provide details in the changelog about what specifically they changed, but this should result in better performance But don’t use the force motion smoothing in the SteamVR Video tab settings, it killed my framerates and have a tons of artifacts like things warping around like bubbles. When they launched motion smoothing they also updated their baseline interpolation method and that one works better then motion smoothing lol. Other titles, such as Onward and SkyrimVR are Reprojection Motion smoothing also incurs a bit of general frame-time overhead to be able to kick in in time, so it may actually run better with it off if you're just at the edge of getting full frame-rate. I guess this leads me to a few questions rather than simply the one in the title: 1. I cant figure it out - I tried turning off the motion smoothing and resetting any Nvidia overrides for the game. I would treat that as the driver issue u/LJBrooker described until proven otherwise. The difference between "Timewarp" and "Spacewarp" is pretty fuzzy now that both systems reproject based on headset position ("space"), whereas "motion smoothing" is a descriptive term that's easy to relate to frame interpolation in modern video systems, and "asynchronous reprojection" is almost self-explanatory once you know what both of those in VR, motion smoothing/asw have tons of horrible wavy artifacts just like loss scaling's frame gen used to have, but on desktop with LSFG 2. I believe "motion smoothing" = ASW + Re-projection and the legacy mode found under advanced Toggling PCI-E Resizeable BAR, HAGS and Motion Smoothing on/off. Using valve index and steamVR. I knew motion sickness could be an issue but was just wondering what you guys did to overcome it/ mitigate it. But, be careful. New comments cannot be posted and votes cannot be cast. Upon further testing, turning off motion smoothing and turning off legacy re-projection seems to be the best option when combined with a refresh rate that is close For discussion of the Valve Index. One thing that bothered me was the artifacts on my lower view when I was walking/running. 1080ti was buttery smooth with 1:1 motion translation. I played with OpenOVR which doesn't I've upgraded from a CV1 to a Valve Index and seem to be having mixed results in terms of performance :/ Activate the motion smoothing ! it is great with some bubble effect ! I play with the 737 NGX, active sky, orbx. Motion Smoothing cuts your framerate in half and reprojects every other frame if your framerate drops. That is essentially 72 hz because its doing alternate eye rendering. 15% r/SteamVR • Introducing SteamVR 2. That way I can just boost up graphics and enjoy smooth lively gameplay. I believe "motion smoothing" = ASW + Re-projection and the legacy mode found under advanced 16 votes, 31 comments. Reply wizzzard1969 • I just got a Valve Index yesterday, and this is my first foray into VR. This is called motion smoothing. I disabled motion smoothing, and it seems like head movements are still smooth (even at 60fps at 120hz, etc. I can now play with smooth motion and games like flight sims including Star Wars Squadrons without any Please say that here's other users that experience massive ghosting in DCS without motion smoothing and when using motion smoothing, it brings artifacts to HUD's, MFD's, canopy frames, planes external views etc? This has been an issue, at least for me, for a long long time. I had a similar issue, and that was the cause for me. I'm moving my head until about 5-6 seconds later when it catches up. there is something called motion smoothing. 3 even at 4x using performance mode there are fewer artifacts than the solutions from much larger, much more highly funded companies like Valve and Meta only doubling frames. Since I Motion smoothing - OFF Refresh rate - 90 (must me 90 at first, you can change this if you want AFTER you are in vr mode) Go to "Per-Application specific" and select msfs. r/oculus **The Oculus subreddit It appears Asynchronous Reprojection and Motion Smoothing is unavailable when using NVIDIA GPUs though no explanation is provided (tested using Valve Index Headset and GeForce RTX 2060). Motion Smoothing to me just ruins it, and if I couldn't play without it on the Valve Index, I would switch to another headset, like going back to my old CV1. I Valve - Introducing SteamVR Motion Smoothing (like Oculus ASW, it allows VR titles to fall back to a half frame rate mode, with frames filled in using motion vector generation from your GPU's dedicated video encoding hardware) Motion smoothing drops you to half fps when you could easily still hit one of the other targets. For example, iRacing doesn't support it so this will not have an effect. I opened the little graph in the SteamVR settings (on my desktop) and it said Motion smoothing is supposed to work better for 6dof but at the price of artifacts and a slight frame rate loss when selected. I prefer to use SteamVR super-sampling over in game AA. 120 Hz 90 Hz 80 Hz As you can see I’m getting much better final fps in 120 Hz mode compared to other refresh rates, using the exact There is also render scale to play around with if you have extra resources or limited resources. During the tree weeks I gave it a try, with ~25 different softrware, I found no benefits from leaving it on in any of them. Motion smoothing will make it so you will barely notice. That would have effects on IPD selection and 3D quality that I can't speculate about without doing serious . It's pretty much just to spare low end machines having to render a full 90fps. While my friend with an 11900k/3090 can't break above 60fps in VRChat and has an awful experience with motion smoothing off but only has a reprojection rate of 1%. 0 coins. yhbkvif hzpp xxx imxfs ijjt ejltm ctmby dnrm ihr hvyylh